./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera2D.gd:32:func _process(_delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:22:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:35:		translate(direction * _velocity * delta * boost_speed_multiplier)
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:37:		translate(direction * _velocity * delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugGUI.gd:71:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:239:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:1217:				var delta = rintersection - rclick
./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:1218:				var projection = delta.dot(projection_axis)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd:112:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd:114:		velocity.y += gravity * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller.gd:55:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller.gd:58:		velocity.y -= gravity * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd:25:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd:26:	super(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd:28:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd:29:	super(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd:134:func _process(_delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd:138:func _physics_process(_delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:750:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:752:	process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:755:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:757:	process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:760:func process_logic(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:763:			_transform_noise = noise.get_noise_transform(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:777:		_follow(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:799:func _follow(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:800:	_set_follow_position(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:801:	_interpolate_position(_follow_target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:804:func _set_follow_position(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:809:				_follow_target_position = _apply_lookahead(_follow_target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:814:				_follow_target_position = _apply_lookahead(_follow_target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:836:					target_position = _apply_lookahead(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:847:				follow_postion = _apply_lookahead(follow_postion, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:861:					target_position = _apply_lookahead(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:924:func _get_follow_target_velocity(target_position: Vector2, delta: float) -> Vector2:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:960:	var velocity: Vector2 = (current_position - _lookahead_sample_pos_prev) / maxf(delta, 0.0001)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:966:func _apply_lookahead(target_position: Vector2, delta: float) -> Vector2:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:967:	var velocity: Vector2 = _get_follow_target_velocity(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:997:				delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1005:func _interpolate_position(target_position: Vector2, delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1016:				delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1035:					delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1044:func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1047:	var x: float = omega * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1056:	var temp: float = (current_velocity + omega * diff) * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1063:		set_velocity.call(index, (output - _target_axis) / delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1098:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1103:	process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1106:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1108:	process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1111:func process_logic(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1114:			_transform_noise = noise.get_noise_transform(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1122:		_follow(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1127:		_look_at(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1154:func _follow(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1155:	_set_follow_position(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1156:	_interpolate_position(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1158:func _look_at(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1159:	_set_look_at_position(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1160:	_interpolate_rotation(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1163:func _set_follow_position(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1167:			var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1168:			_follow_target_output_position = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1172:			var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1173:			_follow_target_output_position = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1189:				var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1192:					lookahead_delta + \
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1201:				var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1204:					lookahead_delta + \
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1211:			var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1212:			var tracked_position: Vector3 = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1221:			var lookahead_delta: Vector3 = _get_follow_lookahead_delta(raw_target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1222:			var target_position: Vector3 = raw_target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1312:				var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1313:				_follow_target_output_position = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1316:				var lookahead_delta: Vector3 = _get_follow_lookahead_delta(raw_target_position, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1318:				_follow_target_output_position = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1322:func _set_look_at_position(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1347:	var lookahead_delta: Vector3 = _get_look_at_lookahead_delta(target_position, delta, up_direction)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1348:	_look_at_target_output_position = target_position + lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1370:func _interpolate_position(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1382:					delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1393:					delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1427:func _interpolate_rotation(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1436:		var t: float = min(1.0, delta / damping_time)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1463:func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1466:		var x: float = omega * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1475:		var temp: float = (current_velocity + omega * diff) * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1482:			set_velocity.call(index, (output - _target_axis) / delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1487:func _smooth_damp_vector(current: Vector3, target: Vector3, current_velocity: Vector3, smooth_time: float, delta: float) -> Array[Vector3]:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1492:	var x: float = omega * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1501:		var temp: float = (velocity[i] + omega * diff) * delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1508:			velocity[i] = 0.0 if is_zero_approx(delta) else (out_axis - target_axis) / delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1526:func _get_follow_target_velocity(delta: float) -> Vector3:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1544:	# Fallback: estimate from position delta using raw target position
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1552:	var vel:Vector3 = (current_pos - _lookahead_follow_sample_pos_prev) / maxf(delta, 0.0001)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1557:func _get_look_at_target_velocity(delta: float) -> Vector3:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1588:	# Fallback: estimate from position delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1596:	var vel: Vector3 = (current_pos - _lookahead_look_at_sample_pos_prev) / maxf(delta, 0.0001)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1601:func _get_follow_lookahead_delta(position: Vector3, delta: float) -> Vector3:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1611:	if not is_zero_approx(delta):
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1612:			var velocity: Vector3 = _get_follow_target_velocity(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1622:			var result: Array[Vector3] = _smooth_damp_vector(_lookahead_follow_velocity, velocity, _lookahead_follow_smooth_velocity, smooth_time, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1629:func _get_look_at_lookahead_delta(position: Vector3, delta: float, up_direction: Vector3) -> Vector3:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1639:	if not is_zero_approx(delta):
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1641:		var velocity: Vector3 = _get_look_at_target_velocity(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1649:		var result: Array[Vector3] = _smooth_damp_vector(_lookahead_look_at_velocity, velocity, _lookahead_look_at_smooth_velocity, smooth_time, delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1653:	var lookahead_delta: Vector3 = _lookahead_look_at_velocity * look_at_lookahead_time
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1655:	return lookahead_delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:120:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:127:	_elasped_play_time += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:145:		_decay_countdown += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:155:	_noise_output = noise.get_noise_transform(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:122:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:129:	_elasped_play_time += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:145:		_decay_countdown += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:155:	_noise_output = noise.get_noise_transform(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:855:func _process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:858:	if not _follow_target_physics_based: _tween_follow_checker(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:861:func _physics_process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:863:	_tween_follow_checker(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:866:func _tween_follow_checker(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:872:		_active_pcam_2d.process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:883:		_active_pcam_3d.process_logic(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:891:		_pcam_follow(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:893:		_pcam_tween(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:911:func _pcam_follow(_delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:979:func _pcam_tween(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:989:	_tween_elapsed_time = min(_tween_duration, _tween_elapsed_time + delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:1435:func process(delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:1436:	_tween_follow_checker(delta)
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd:119:func get_noise_transform(delta: float) -> Transform2D:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd:122:	_noise_time += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd:157:func get_noise_transform(delta: float) -> Transform3D:
./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd:160:	_noise_time += delta
./ai_imagination_vault/InnerPeace/innerworld/addons/shaker/shaker.gd:60:func _process(_delta: float) -> void:
./ai_imagination_vault/InnerPeace/innerworld/scripts/DebugUI.gd:72:func _process(_delta):
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:318:func _physics_process(delta: float):
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:324:		var accum = float(imagine_live_control.get("accum", 0.0)) + delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:335:	_update_meta_control(delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:336:	_update_concept_visual_dynamics(delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:338:func _update_concept_visual_dynamics(_delta: float):
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:1545:func _update_meta_control(delta: float):
./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:1552:	var activation_now = max(0.0, float(meta_control_state.get("activation", 0.0)) - delta * 0.55)
./ai_imagination_vault/InnerPeace/innerworld/scripts/RPCServer.gd:18:func _process(_delta):
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:95:func turn(pitch_delta: float = 0.0, yaw_delta: float = 0.0, roll_delta: float = 0.0) -> void:
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:98:	_pitch_deg = clamp(_pitch_deg + pitch_delta, MIN_PITCH, MAX_PITCH)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:99:	_yaw_deg += yaw_delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:100:	_roll_deg += roll_delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:160:func _physics_process(delta):
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:172:			_move_velocity = _move_velocity.move_toward(desired_velocity, MOVE_ACCEL * delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:173:			global_position += _move_velocity * delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:175:		_move_velocity = _move_velocity.move_toward(Vector3.ZERO, MOVE_DAMP * delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:176:		global_position += _move_velocity * delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:181:		global_position += active_basis * Vector3(0, 0, -delta * 0.02 * MOVE_DAMP)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:157:	particles.fract_delta     = true
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:264:func _process(delta):
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:266:		_core_spin_angle += delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:271:	_swirl_angle += current_swirl * delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:294:func _physics_process(delta):
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:302:			_motion_velocity = _motion_velocity.move_toward(desired, MOVE_DAMPING * delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:303:			global_position += _motion_velocity * delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:307:		_motion_velocity = _motion_velocity.move_toward(Vector3.ZERO, MOVE_DAMPING * delta)
./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:310:		global_position += _motion_velocity * delta
./ai_imagination_vault/InnerPeace/innerworld/scripts/TimelineDVR.gd:9:func _physics_process(_delta):
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:55:    vec3 best_delta = vec3(0.0);
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:67:            vec3 delta = targets[i] - pos;
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:68:            float dist = length(delta);
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:71:                best_delta = delta;
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:80:        force += (best_delta / best_dist) * pull;
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:101:    VELOCITY += force * DELTA;
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:104:    VELOCITY *= pow(damping_rate, DELTA * 60.0);
./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:105:    TRANSFORM[3].xyz += VELOCITY * DELTA;
./ai_imagination_vault/MCP/CascadeProjects/windsurf-project/mcp_hub/mcp_hub/server.py:33:        delta = now - self.timestamp
./ai_imagination_vault/MCP/CascadeProjects/windsurf-project/mcp_hub/mcp_hub/server.py:35:        self.tokens = min(self.capacity, self.tokens + delta * self.rate)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/FEATURE_SUMMARY.md:127:goal.mark_progress(subgoal_id, delta=1.0)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:238:                    "delta": {
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:240:                        "description": "Progress delta (0-1)"
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:247:                "required": ["goal_id", "delta", "proof"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:549:        delta = arguments["delta"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:559:        goal.progress = min(1.0, goal.progress + delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/architecture.md:13:  utils/         # Shared helpers (math, geometry, logging wrappers)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/architecture.md:78:iterative contributions and scalable toward full Mega Man X 1–3 feature parity.
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/MCP_SUMMARY.md:53:megax_modify_entity_health(id, delta) # Health manipulation
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:211:| Jump | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:212:| Dash | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:213:| Wall Slide | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:214:| Wall Jump | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:215:| Charge Shot | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:216:| Health System | ✅ 16 HP | ✅ 16 HP | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:217:| I-Frames | ✅ ~1s | ✅ 1.0s | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:218:| Knockback | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:219:| Weapon Energy | ✅ 28 units | ✅ 28 units | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:220:| Boss Health | ✅ | ✅ | 1:1 parity |
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/IMPLEMENTATION_VERIFICATION.md:247:**The MegaX engine has achieved 1:1 professional parity with SNES Mega Man X1 at the system level.**
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/MMX1_COMPLETE_ROADMAP.md:5:Every stage, every enemy, every mechanic, every boss - COMPLETE parity.
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/MMX1_EXACT_PHYSICS.md:167:These are the ONLY changes needed to achieve 100% SNES parity!
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:21:        max_delta: float = 0.1,
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:27:        self._max_delta = max_delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:36:            dt = min(max(dt, 0.0), self._max_delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:104:        delta = speed * dt * direction
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:107:            new_pos = transform.y + delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:118:            new_pos = transform.x + delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:389:    def _approach(current: float, target: float, delta: float) -> float:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:391:            return min(current + delta, target)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:393:            return max(current - delta, target)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:319:    def _move_axis(self, body: PhysicsBody, delta: float, *, axis: str) -> float:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:320:        if abs(delta) <= 1e-6:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:327:            if delta > 0:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:328:                max_delta = delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:333:                    if gap >= 0 and gap < max_delta + HORIZONTAL_EPSILON:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:334:                        max_delta = min(max_delta, max(0.0, gap - HORIZONTAL_EPSILON))
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:336:                return max(0.0, max_delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:338:            min_delta = delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:343:                if gap <= 0 and gap > min_delta - HORIZONTAL_EPSILON:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:344:                    min_delta = max(min_delta, gap + HORIZONTAL_EPSILON)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:346:            return min(0.0, min_delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:352:        if delta > 0:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:353:            max_delta = delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:360:                if gap >= 0 and gap < max_delta + VERTICAL_EPSILON:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:361:                    max_delta = min(max_delta, max(0.0, gap - VERTICAL_EPSILON))
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:368:                            f"gap={gap:.3f} delta={delta:.3f} max_delta={max_delta:.3f}"
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:370:            return max(0.0, max_delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:372:        min_delta = delta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:379:            if gap <= 0 and gap > min_delta - VERTICAL_EPSILON:
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:380:                min_delta = max(min_delta, gap + VERTICAL_EPSILON)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:385:                        f"gap={gap:.3f} delta={delta:.3f} min_delta={min_delta:.3f}"
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:387:        return min(0.0, min_delta)
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:437:    """Engine plugin wrapper for :class:`PhysicsService`."""
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax_engine_mcp.py:5:cascade agents can iterate toward Mega Man X1 parity.
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:226:                    "delta": {
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:235:                "required": ["entity", "delta", "evidence"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:409:        delta = arguments["delta"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:416:        rep.score = max(-1.0, min(1.0, rep.score + delta))
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/query_language.py:10:from datetime import datetime, timedelta
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:469:                    "delta": {
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:474:                "required": ["dimension", "delta"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:729:        delta = arguments["delta"]
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:733:            weight.weight += delta * weight.learning_rate
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:100:Use goals.mark_progress with delta=0.2, proof="Created 10 servers"
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:170:Use norms.reputation entity="api_provider", delta=0.1, evidence="Successful request"
./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:290:salience.update_weights dimension="novelty", delta=0.05
./ai_research/AGI_Repository/agi_salience_400m.py:199:            delta = self.loss_history[-1] - loss
./ai_research/AGI_Repository/agi_salience_400m.py:200:            return max(0, delta)  # Positive = learning
./ai_research/AGI_Repository/core/salience.py:29:    delta_A: float = 0.0  # Novelty
./ai_research/AGI_Repository/core/salience.py:38:            'novelty': self.delta_A,
./ai_research/AGI_Repository/core/salience.py:222:        delta = np.linalg.norm(current_state.flatten() - prev_state.flatten())
./ai_research/AGI_Repository/core/salience.py:226:        continuity = np.exp(-delta)
./ai_research/AGI_Repository/core/salience.py:296:        delta_A = self.compute_novelty(current_belief, self._prev_belief)
./ai_research/AGI_Repository/core/salience.py:312:            delta_A=delta_A,
