./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera2D.gd:32:func _process(_delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:22:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:35: translate(direction * _velocity * delta * boost_speed_multiplier) ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugCamera3D.gd:37: translate(direction * _velocity * delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/DebugGUI.gd:71:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:239:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:1217: var delta = rintersection - rclick ./ai_imagination_vault/InnerPeace/innerworld/addons/debug_camera/scripts/gizmo3D.gd:1218: var projection = delta.dot(projection_axis) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd:112:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd:114: velocity.y += gravity * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller.gd:55:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller.gd:58: velocity.y -= gravity * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd:25:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd:26: super(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd:28:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd:29: super(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd:134:func _process(_delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd:138:func _physics_process(_delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:750:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:752: process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:755:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:757: process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:760:func process_logic(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:763: _transform_noise = noise.get_noise_transform(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:777: _follow(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:799:func _follow(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:800: _set_follow_position(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:801: _interpolate_position(_follow_target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:804:func _set_follow_position(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:809: _follow_target_position = _apply_lookahead(_follow_target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:814: _follow_target_position = _apply_lookahead(_follow_target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:836: target_position = _apply_lookahead(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:847: follow_postion = _apply_lookahead(follow_postion, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:861: target_position = _apply_lookahead(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:924:func _get_follow_target_velocity(target_position: Vector2, delta: float) -> Vector2: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:960: var velocity: Vector2 = (current_position - _lookahead_sample_pos_prev) / maxf(delta, 0.0001) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:966:func _apply_lookahead(target_position: Vector2, delta: float) -> Vector2: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:967: var velocity: Vector2 = _get_follow_target_velocity(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:997: delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1005:func _interpolate_position(target_position: Vector2, delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1016: delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1035: delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1044:func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1047: var x: float = omega * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1056: var temp: float = (current_velocity + omega * diff) * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd:1063: set_velocity.call(index, (output - _target_axis) / delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1098:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1103: process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1106:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1108: process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1111:func process_logic(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1114: _transform_noise = noise.get_noise_transform(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1122: _follow(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1127: _look_at(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1154:func _follow(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1155: _set_follow_position(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1156: _interpolate_position(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1158:func _look_at(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1159: _set_look_at_position(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1160: _interpolate_rotation(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1163:func _set_follow_position(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1167: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1168: _follow_target_output_position = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1172: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1173: _follow_target_output_position = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1189: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1192: lookahead_delta + \ ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1201: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1204: lookahead_delta + \ ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1211: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1212: var tracked_position: Vector3 = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1221: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(raw_target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1222: var target_position: Vector3 = raw_target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1312: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1313: _follow_target_output_position = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1316: var lookahead_delta: Vector3 = _get_follow_lookahead_delta(raw_target_position, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1318: _follow_target_output_position = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1322:func _set_look_at_position(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1347: var lookahead_delta: Vector3 = _get_look_at_lookahead_delta(target_position, delta, up_direction) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1348: _look_at_target_output_position = target_position + lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1370:func _interpolate_position(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1382: delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1393: delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1427:func _interpolate_rotation(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1436: var t: float = min(1.0, delta / damping_time) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1463:func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1466: var x: float = omega * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1475: var temp: float = (current_velocity + omega * diff) * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1482: set_velocity.call(index, (output - _target_axis) / delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1487:func _smooth_damp_vector(current: Vector3, target: Vector3, current_velocity: Vector3, smooth_time: float, delta: float) -> Array[Vector3]: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1492: var x: float = omega * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1501: var temp: float = (velocity[i] + omega * diff) * delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1508: velocity[i] = 0.0 if is_zero_approx(delta) else (out_axis - target_axis) / delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1526:func _get_follow_target_velocity(delta: float) -> Vector3: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1544: # Fallback: estimate from position delta using raw target position ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1552: var vel:Vector3 = (current_pos - _lookahead_follow_sample_pos_prev) / maxf(delta, 0.0001) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1557:func _get_look_at_target_velocity(delta: float) -> Vector3: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1588: # Fallback: estimate from position delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1596: var vel: Vector3 = (current_pos - _lookahead_look_at_sample_pos_prev) / maxf(delta, 0.0001) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1601:func _get_follow_lookahead_delta(position: Vector3, delta: float) -> Vector3: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1611: if not is_zero_approx(delta): ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1612: var velocity: Vector3 = _get_follow_target_velocity(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1622: var result: Array[Vector3] = _smooth_damp_vector(_lookahead_follow_velocity, velocity, _lookahead_follow_smooth_velocity, smooth_time, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1629:func _get_look_at_lookahead_delta(position: Vector3, delta: float, up_direction: Vector3) -> Vector3: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1639: if not is_zero_approx(delta): ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1641: var velocity: Vector3 = _get_look_at_target_velocity(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1649: var result: Array[Vector3] = _smooth_damp_vector(_lookahead_look_at_velocity, velocity, _lookahead_look_at_smooth_velocity, smooth_time, delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1653: var lookahead_delta: Vector3 = _lookahead_look_at_velocity * look_at_lookahead_time ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd:1655: return lookahead_delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:120:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:127: _elasped_play_time += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:145: _decay_countdown += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd:155: _noise_output = noise.get_noise_transform(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:122:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:129: _elasped_play_time += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:145: _decay_countdown += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd:155: _noise_output = noise.get_noise_transform(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:855:func _process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:858: if not _follow_target_physics_based: _tween_follow_checker(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:861:func _physics_process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:863: _tween_follow_checker(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:866:func _tween_follow_checker(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:872: _active_pcam_2d.process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:883: _active_pcam_3d.process_logic(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:891: _pcam_follow(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:893: _pcam_tween(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:911:func _pcam_follow(_delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:979:func _pcam_tween(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:989: _tween_elapsed_time = min(_tween_duration, _tween_elapsed_time + delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:1435:func process(delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd:1436: _tween_follow_checker(delta) ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd:119:func get_noise_transform(delta: float) -> Transform2D: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd:122: _noise_time += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd:157:func get_noise_transform(delta: float) -> Transform3D: ./ai_imagination_vault/InnerPeace/innerworld/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd:160: _noise_time += delta ./ai_imagination_vault/InnerPeace/innerworld/addons/shaker/shaker.gd:60:func _process(_delta: float) -> void: ./ai_imagination_vault/InnerPeace/innerworld/scripts/DebugUI.gd:72:func _process(_delta): ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:318:func _physics_process(delta: float): ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:324: var accum = float(imagine_live_control.get("accum", 0.0)) + delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:335: _update_meta_control(delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:336: _update_concept_visual_dynamics(delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:338:func _update_concept_visual_dynamics(_delta: float): ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:1545:func _update_meta_control(delta: float): ./ai_imagination_vault/InnerPeace/innerworld/scripts/Main.gd:1552: var activation_now = max(0.0, float(meta_control_state.get("activation", 0.0)) - delta * 0.55) ./ai_imagination_vault/InnerPeace/innerworld/scripts/RPCServer.gd:18:func _process(_delta): ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:95:func turn(pitch_delta: float = 0.0, yaw_delta: float = 0.0, roll_delta: float = 0.0) -> void: ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:98: _pitch_deg = clamp(_pitch_deg + pitch_delta, MIN_PITCH, MAX_PITCH) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:99: _yaw_deg += yaw_delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:100: _roll_deg += roll_delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:160:func _physics_process(delta): ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:172: _move_velocity = _move_velocity.move_toward(desired_velocity, MOVE_ACCEL * delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:173: global_position += _move_velocity * delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:175: _move_velocity = _move_velocity.move_toward(Vector3.ZERO, MOVE_DAMP * delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:176: global_position += _move_velocity * delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SuitPilot.gd:181: global_position += active_basis * Vector3(0, 0, -delta * 0.02 * MOVE_DAMP) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:157: particles.fract_delta = true ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:264:func _process(delta): ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:266: _core_spin_angle += delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:271: _swirl_angle += current_swirl * delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:294:func _physics_process(delta): ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:302: _motion_velocity = _motion_velocity.move_toward(desired, MOVE_DAMPING * delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:303: global_position += _motion_velocity * delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:307: _motion_velocity = _motion_velocity.move_toward(Vector3.ZERO, MOVE_DAMPING * delta) ./ai_imagination_vault/InnerPeace/innerworld/scripts/SwarmAvatar.gd:310: global_position += _motion_velocity * delta ./ai_imagination_vault/InnerPeace/innerworld/scripts/TimelineDVR.gd:9:func _physics_process(_delta): ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:55: vec3 best_delta = vec3(0.0); ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:67: vec3 delta = targets[i] - pos; ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:68: float dist = length(delta); ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:71: best_delta = delta; ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:80: force += (best_delta / best_dist) * pull; ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:101: VELOCITY += force * DELTA; ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:104: VELOCITY *= pow(damping_rate, DELTA * 60.0); ./ai_imagination_vault/InnerPeace/innerworld/shaders/swarm_process.gdshader:105: TRANSFORM[3].xyz += VELOCITY * DELTA; ./ai_imagination_vault/MCP/CascadeProjects/windsurf-project/mcp_hub/mcp_hub/server.py:33: delta = now - self.timestamp ./ai_imagination_vault/MCP/CascadeProjects/windsurf-project/mcp_hub/mcp_hub/server.py:35: self.tokens = min(self.capacity, self.tokens + delta * self.rate) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/FEATURE_SUMMARY.md:127:goal.mark_progress(subgoal_id, delta=1.0) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:238: "delta": { ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:240: "description": "Progress delta (0-1)" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:247: "required": ["goal_id", "delta", "proof"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:549: delta = arguments["delta"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/goals_policies_mcp.py:559: goal.progress = min(1.0, goal.progress + delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/architecture.md:13: utils/ # Shared helpers (math, geometry, logging wrappers) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/architecture.md:78:iterative contributions and scalable toward full Mega Man X 1–3 feature parity. ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/docs/MCP_SUMMARY.md:53:megax_modify_entity_health(id, delta) # Health manipulation ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:211:| Jump | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:212:| Dash | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:213:| Wall Slide | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:214:| Wall Jump | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:215:| Charge Shot | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:216:| Health System | ✅ 16 HP | ✅ 16 HP | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:217:| I-Frames | ✅ ~1s | ✅ 1.0s | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:218:| Knockback | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:219:| Weapon Energy | ✅ 28 units | ✅ 28 units | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/FINAL_STATUS.md:220:| Boss Health | ✅ | ✅ | 1:1 parity | ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/IMPLEMENTATION_VERIFICATION.md:247:**The MegaX engine has achieved 1:1 professional parity with SNES Mega Man X1 at the system level.** ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/MMX1_COMPLETE_ROADMAP.md:5:Every stage, every enemy, every mechanic, every boss - COMPLETE parity. ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/MMX1_EXACT_PHYSICS.md:167:These are the ONLY changes needed to achieve 100% SNES parity! ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:21: max_delta: float = 0.1, ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:27: self._max_delta = max_delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/engine/loop.py:36: dt = min(max(dt, 0.0), self._max_delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:104: delta = speed * dt * direction ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:107: new_pos = transform.y + delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/common/platform.py:118: new_pos = transform.x + delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:389: def _approach(current: float, target: float, delta: float) -> float: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:391: return min(current + delta, target) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/gameplay/player/movement.py:393: return max(current - delta, target) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:319: def _move_axis(self, body: PhysicsBody, delta: float, *, axis: str) -> float: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:320: if abs(delta) <= 1e-6: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:327: if delta > 0: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:328: max_delta = delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:333: if gap >= 0 and gap < max_delta + HORIZONTAL_EPSILON: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:334: max_delta = min(max_delta, max(0.0, gap - HORIZONTAL_EPSILON)) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:336: return max(0.0, max_delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:338: min_delta = delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:343: if gap <= 0 and gap > min_delta - HORIZONTAL_EPSILON: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:344: min_delta = max(min_delta, gap + HORIZONTAL_EPSILON) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:346: return min(0.0, min_delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:352: if delta > 0: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:353: max_delta = delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:360: if gap >= 0 and gap < max_delta + VERTICAL_EPSILON: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:361: max_delta = min(max_delta, max(0.0, gap - VERTICAL_EPSILON)) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:368: f"gap={gap:.3f} delta={delta:.3f} max_delta={max_delta:.3f}" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:370: return max(0.0, max_delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:372: min_delta = delta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:379: if gap <= 0 and gap > min_delta - VERTICAL_EPSILON: ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:380: min_delta = max(min_delta, gap + VERTICAL_EPSILON) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:385: f"gap={gap:.3f} delta={delta:.3f} min_delta={min_delta:.3f}" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:387: return min(0.0, min_delta) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax-engine/src/megax_engine/services/physics.py:437: """Engine plugin wrapper for :class:`PhysicsService`.""" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/megax_engine_mcp.py:5:cascade agents can iterate toward Mega Man X1 parity. ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:226: "delta": { ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:235: "required": ["entity", "delta", "evidence"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:409: delta = arguments["delta"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/norms_mcp.py:416: rep.score = max(-1.0, min(1.0, rep.score + delta)) ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/query_language.py:10:from datetime import datetime, timedelta ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:469: "delta": { ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:474: "required": ["dimension", "delta"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:729: delta = arguments["delta"] ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/salience_mcp.py:733: weight.weight += delta * weight.learning_rate ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:100:Use goals.mark_progress with delta=0.2, proof="Created 10 servers" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:170:Use norms.reputation entity="api_provider", delta=0.1, evidence="Successful request" ./ai_imagination_vault/mcp_hub/Claude-Desktop-MCP/USAGE_GUIDE.md:290:salience.update_weights dimension="novelty", delta=0.05 ./ai_research/AGI_Repository/agi_salience_400m.py:199: delta = self.loss_history[-1] - loss ./ai_research/AGI_Repository/agi_salience_400m.py:200: return max(0, delta) # Positive = learning ./ai_research/AGI_Repository/core/salience.py:29: delta_A: float = 0.0 # Novelty ./ai_research/AGI_Repository/core/salience.py:38: 'novelty': self.delta_A, ./ai_research/AGI_Repository/core/salience.py:222: delta = np.linalg.norm(current_state.flatten() - prev_state.flatten()) ./ai_research/AGI_Repository/core/salience.py:226: continuity = np.exp(-delta) ./ai_research/AGI_Repository/core/salience.py:296: delta_A = self.compute_novelty(current_belief, self._prev_belief) ./ai_research/AGI_Repository/core/salience.py:312: delta_A=delta_A,